Last week, I visited the laboratory of a friend who is a chemistry professor. It was a narrow room, with two doors–the one we had entered in, and another one at the other end. We couldn’t reach the other door, though, because about two thirds of the way down, the lab was blocked by a large desk which, for no visible reason, had been wedged in place there.
My first thought was, “This is rather clichéd level design.”
My second thought was, “I’ve got to stop spending so much time playing first-person shooters.”